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September 04, 2010, 12:10:08 PM
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Jewelry, Armor, Weapons, and Enhancement Crystal Stats
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Topic: Jewelry, Armor, Weapons, and Enhancement Crystal Stats (Read 54 times)
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Jewelry, Armor, Weapons, and Enhancement Crystal Stats
«
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June 16, 2010, 05:45:16 PM »
Raxavier requested I post this here for this community.
http://www.terafans.com/topic/2542-jewelry-armor-weapons-and-enhancement-crystals-stats-video/
In this video, we get to see jewelry, weapons, an armor torso piece, and various enhancement crystals. It think this gives us a first look into how customized you can make your character just by socketing various crystals.
I've listed the items and their stats (as best as I could determine), suggested what I think the video shows us in terms of customization, and then asked a few questions at the end.
http://www.youtube.com/watch?v=bMF7-TLQBnw&feature=related
Items Displayed In Video
Starting at 0:27....
1. Shining Glass Ring of Griffon.
5Available for level?
Not sure what the red 2 means.
Critical strike hit rate increased by 1.
Auto Selling? Purchase Agency? Available.
2. Dual Sword of Traveler (Reward).
Dual Sword
Warrior Restriction
Not sure what the red 20 means.
Warrior's dual sword made for rapid and swift attacks. Right-click the item to equip. Dual sword of supplies designed for mass production. Trade available.
Crystal Slot Status (3/3)
Enhancement Crystal Lv 1: Increase lethargic status occurrences for rear attack (1). Lethargic status occurrence increases by 7.8% for rear attacks. Right-click to have it socketed into weapon. May get broken when detached.
Enhancement Crystal Lv 1: Bonus damage given at lethargic status (1). Gives 13% bonus damage to the enemy when attacking the enemy in lethargic status. Right-click to have it socketed into weapon. May get broken when detached.
Enhancement Crystal Lvl 1: Max MP (1). Max MP increases by 16. Right-click to have it socketed into weapon. May get broken when detached.
3. Light Suit of Traveler (reward).
Light mail?
Warrior, Slayer, Archer restriction
5Available for level?
Again, not sure what the red 12 means.
Armor of supplies designed for mass production. Armor for torso that enhances agility, made of strong leather patch?. Right-click the item to equip.
Trade available.
Crystal Slot Status (3/3)
Enhancement Crystal Lv 1: Defense (1). Defense increases by 6. Right-click to have it socketed into weapon. May get broken when detached.
Enhancement Crystal Lv 1: HP Regen (1). Regenerates 4 HP every 5 seconds. Right-click to have it socketed into weapon. May get broken when detached.
Enhancement Crystal Lv 1: Movement Speed (1). Movement Speed while not in combat increases by 15. Right-click to have it socketed into weapon. May get broken when detached.
4. Strong Glass Earrings of Black Bear.
Earring.
5Available for level?
Not sure what the red 4 is
Maximum MP increases by 26
Auto Selling. Purchase agency Available.
Enhancement Crystal Lv 1: Diminish damage taken at lethargic status
Diminishes damage taken while in lethargic status by 15%.
Right-click to have it socketed into weapon. May get broken when detached.
Auto Selling. Auto Buying. Purchase agency Available.
5. Antique Broad Sword of Traveler
Two-Handed Sword
Slayer Restriction
(Not sure what this line says.)
Aged and worn-out broad sword. Slayer's broad sword with wide attack range and strong power. Right-click the item to equip.
Security. Auto Selling. Purchase agency Available.
Crystal Slot Status (0/3)
(Next sword is a duplicate of the Antique Broad Sword of Traveler.)
So What Does That Show Us?
It appears the crystals:
1. Give bonuses based on your status (e.g. lethargic, behind the target, lowers damage received when in a status, out of combat)
2. Give bonuses based on your target's status (e.g. +damage when behind lethargic target)
3. Give direct buffs to your stats (e.g. +6 Defense, +26 MP, +15 Movement Speed)
4. Give Regeneration effects (+4 HP/5 secs)
5. Can be detached and reapplied, though you risk breaking the crystal
6. Were not in terribly short supply as that player had multiple other crystals in their inventory and had max socketed both their weapon and armor already.
7. Come in various levels. The one we saw here Lv 1.
It appears weapons and armor:
1. Can be socketed with up to three crystals very early in the game.
2. Can have a max of 4 crystals each.
It appears for jewelry:
1. There are two earring slots.
2. There are two ring slots.
3. It cannot be socketed.
A Few Questions
1. What does "5Available for level" mean or is that a typo of some kind?
2. What is the number in red mean?
3. Are talent trees even needed when you can easily customize your character in a completely different way from everyone else?
Full HP Regen? Full +Lethargic Damage build? Full HP/Defense build? I think this gives players much more freedom than only getting to choose a talent tree.
4. Do the armor and weapon crystals share the same buffs or are there buffs that are unique to each type?
Armor had HP Regen, weapon had +MP. Can you get 8 +HP Regen or would the max be 4 since those are only socketable in Armor?
5. What do the terms "Security", "Auto Selling", "Auto Buying", and "Purchase Agency Available" mean?
Security = locked to your character?
Auto Selling = a vendor command to sell "trash" in your inventory or a Homunculus function?
Auto Buying = Homunculus function?
Purchase Agency Available = can be traded and put on the Auction House?
6. Does the "Designed for mass production" mean anything? In other words, will the rarity of the item be evident in those descriptions or are we looking for gear that has a different colored name? (Notice, all of the gear shown have the yellow/gold name color.)
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RaXavier
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Reputation Power: 3
Posts: 92
Character is what you are in the dark
Re: Jewelry, Armor, Weapons, and Enhancement Crystal Stats
«
Reply #1 on:
June 16, 2010, 06:47:51 PM »
nice guide thanks again for posting
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